This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush - whether hard surface or organic. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow. Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni.
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